
Click on a curriculum item below to view details about the curriculum.
Electric 1 - Magic of Electricity ![]()
Electric 2 - Investigating Electricity ![]()
Electric 3 - Wired For Power ![]()
Electric 4 - Entering Electronics ![]()
Electricity - Helper's Guide ![]()
Electric 1 - Magic of Electricity (1997) ![]()
Electric 2 - Investigating Electricity (1997) ![]()
Electric 3 - Wired for Power (1997) ![]()
Electric 4 - Entering Electronics (1997) ![]()
Electric - Helper's Guide (2000)
Electric 1 - Magic of Electricity
Youth explore why certain things insulate from electricity better than others, the effect that magnetism has various substances, how to build a flashlight, build and test a compass, build an electromagnet and electric motor. (c 2002)
This curriculum item may be obtained from:
Electric 2 - Investigating Electricity
Youth build circuits and test voltages, build a rocket launcher and a burglar alarm as they practice decision making and communication. This unit is designed for youth who understand magnetism, electron flow and circuit design. (c 2002)
This curriculum item may be obtained from:
Youth build on skills learned in levels 1 & 2 plus learn some new ones. such as measuring electrical usage, replacing electrical switches and determining electrical loads. Youth will also evaluate different light bulbs and test for electrical power. (c 2002)
This curriculum item may be obtained from:
Electric 4 - Entering Electronics
This unit introduces the basics of solid-state electronics and provides hands-on activities that give youth practical experience in understanding modern day electronic equipment. This unit is for the intermediate to advanced learner. (c 2002)
This curriculum item may be obtained from:
This helper guide has a number of exciting group activities that will keep members coming back for more. It includes a variety of group activities that can be organized quickly and conducted with 3 to 15 youth in a group. (c 2002)
This curriculum item may be obtained from:
Electric 1 - Magic of Electricity (1997)
Youth explore why certain things insulate from electricity better than others, the effect that magnetism has various substances, how to build a flashlight, build and test a compass, build an electromagnet and electric motor. (c 1997)
This item may be purchased for $1.00 through the Utah State 4-H Office by calling Extension Publications at 435-797-2251.
Electric 2 - Investigating Electricity (1997)
Youth build circuits and test voltages, build a rocket launcher and a burglar alarm as they practice decision making and communication. This unit is designed for youth who understand magnetism, electron flow and circuit design. (c 1997)
This item may be purchased for $1.00 through the Utah State 4-H Office by calling Extension Publications at 435-797-2251.
Electric 3 - Wired for Power (1997)
Youth build on skills learned in levels 1 & 2 plus learn some new ones. such as measuring electrical usage, replacing electrical switches and determining electrical loads. Youth will also evaluate different light bulbs and test for electrical power. (c 1997)
This item may be purchased for $1.00 through the Utah State 4-H Office by calling Extension Publications at 435-797-2251.
Electric 4 - Entering Electronics (1997)
This unit introduces the basics of solid-state electronics and provides hands-on activities that give youth practical experience in understanding modern day electronic equipment. This unit is for the intermediate to advanced learner. (c 1997)
This item may be purchased for $1.00 through the Utah State 4-H Office by calling Extension Publications at 435-797-2251.
Electric - Helper's Guide (2000)
This helper guide has a number of exciting group activities that will keep members coming back for more. It includes a variety of group activities that can be organized quickly and conducted with 3 to 15 youth in a group. (c 2000)
This item may be purchased for $1.00 through the Utah State 4-H Office by calling Extension Publications at 435-797-2251.


